For this activity, I’ve chosen the "3D design" pathway, focusing on three topics that intrigued me the most: "AR, Digital Fabrication, and Projection Mapping." I explored these areas to determine which resonated with me the most. Ultimately, I chose an AR experience as the foundation for the final project in this course. My group member Thomas and I agreed that this direction would be the most effective for creating an engaging and innovative user experience while delivering relevant and valuable information.
In activity 2, we explored three platforms—Spine, Unity, and Figma—each offering unique strengths suited to different aspects of augmented reality (AR) and 3D design.Our goal in choosing these three platforms is to use their unique strengths to explore diverse approaches in 3D design and augmented reality. By combining Spine's efficiency in animation, Unity's advanced capabilities for immersive 3D experiences, and Figma's seamless collaboration and prototyping features, we aim to create a well-rounded and innovative project. This multi-platform approach ensures flexibility in our workflow and maximizes the creative potential of our final project design.
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